Some interesting changes here regarding personal loot and secondary stats but this bit is what *really* piqued my interest:
“we are structuring Hellfire Citadel so that the Item Level of the loot awarded by bosses increases as players proceed deeper into the zone, culminating in Archimonde—providing both the ultimate challenge and the ultimate reward.”
So – progression rewards stronger loot – bigger incentives for getting those clears asap.
Is everybody ready to push hard in 6.2? I know I am – bring it on.
Wong